Nerdiness has a price, are you willing to pay?

Amy. 23. British. Animation Student.
mountain-sadist:

finding-peace-w1thin:


Skull in a salt lake

Wow that is the highest quality gif I have ever seen!

It looks like I’m actually there

mountain-sadist:

finding-peace-w1thin:

Skull in a salt lake

Wow that is the highest quality gif I have ever seen!

It looks like I’m actually there

5 hours ago on September 30th | J | 447,112 notes

gavinosbornedrors:

howtodrawcomics:

When it comes to creating characters, sometimes it’s easy to let them slip into the same old stock standard set of body types. Basically clones with a few props, hairdos and make up to spice things up a bit. After a while, having the same actor play dress up for every character gets kinda boring…

It’s tough to break the habit too, especially when you’re taught a single set way to draw. Not to say having a solid construction method is ever a bad thing, as long as it doesn’t confine your creativity.

Check out these nifty tips and pointers by jeinu to give each of your comic book characters their own a unique flavour of memorable originality.

(To download these at full res simply hit the options menu and click download, otherwise head on over to jeinu’s DeviantArt Tutorial Gallery at http://jeinu.deviantart.com/gallery/25335623/Tutorials )

This is important, and something I super need to improve on. All these tips and stuff for drawing are crazy useful and very, very appreciated. 

1 day ago on September 29th | J | 15,311 notes

okolnir:

Burden by shilin

- - - - -
Prints available at My shop » http://shilin.storenvy.com
- - - - -
Facebook: http://facebook.com/ashenray
DA: http://shilin.deviantart.com
My manga: http://carciphona.com
Inkblazers: http://carciphona.inkblazers.com

4 days ago on September 26th | J | 2,080 notes
coffeeandcockatiels:

paperbeatsscissors:

the struggle is real


Tiniest foot tutorial. Can add toes or just have shoe. Is good. Have day.

coffeeandcockatiels:

paperbeatsscissors:

the struggle is real

Tiniest foot tutorial. Can add toes or just have shoe. Is good. Have day.

5 days ago on September 25th | J | 98,223 notes
You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!


rufftoon:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

All great tips, plus bonus Zhao.

<3

6 days ago on September 24th | J | 31,828 notes

artydorksout:

peabug:

so a while ago i reblogged a trailer for a MOBA coming out called Gigantic and i mentioned i was pretty disappointed that alongside three very impressively designed male characters, the only female character they featured in the video was Another Petite Pale Lady

i found out recently that they put out more character art and i’m pretty excited about these designs!!

male characters get to be stretched and squashed beyond normal proportions to make more interesting silhouettes and designs while female characters are generally kept within the same safe / conventionally attractive proportions - it’s great to see designers finally playing with the female silhouette in more ways than just ADD MORE TITS AND ASS and i’m looking forward to seeing what the rest of their lineup looks like

i am ABOUT!!! ALL OF THIS!!!!

1 week ago on September 23rd | J | 213 notes

edwinhuang:

here’s my guardians piece from start to finish.

this one was a pain in the butt to finish. starlord’s head went through a few drastic changes. i originally drew it too small and narrow. i tried to widen it during the inking stages, but it still wasn’t looking proper. i eventually had to resize his head in photoshop during the coloring stages. i still don’t think it is perfect, but it’s good enough for now..

the rest of the piece was pretty straight forward. and if it wasn’t obvious, my favorite character to draw was gamora :)

1 week ago on September 23rd | J | 429 notes

justinoaksford:

theartofanimation:

Justin Oaksford

Well, that’s cool :O Thanks Artofanimation! And hello new followers! Delightful to meet your acquaintance
1 week ago on September 19th | J | 7,408 notes

littleulvar:

when it comes to specific poses I try to first draw the most basic shapes and movement lines and then gradually go into more and more details, like so:

image

image

if you have difficulties with perspective, try drawing a perspective grid first:

image

it’s nothing different than tips from other artists, but I hope it helped a little ;u;

1 week ago on September 19th | J | 29,700 notes
plays

paperseverywhere:

quirkilicious:

Holy shit monkeys. Phenomenal animation and a song by Imagine Dragons?!

How can I not reblog this. Good job Riot!

i don’t even play League of Legends but HOLY CRAP TTHAT WAS COOL! *O*

1 week ago on September 18th | J | 8,780 notes